Discraft Buzzz
Choose the Buzzz if you want one mid that holds up in a little wind and still feels straight for a newer arm. It is the more common loaner, which helps when you are playing with other people’s discs.
A first midrange should tell you the truth about your release. These two tell slightly different truths.
Discraft lists the Buzzz at 5, 4, -1, 1. It is the midrange a lot of players throw for a straight flight that still finishes. Innova lists the Mako3 at 5, 5, 0, 0. The turn and fade numbers are neutral, which is why people use it to see whether the release was clean.
Plastic and wear change both. A beat-in Buzzz and a fresh Mako3 are not a fair test on one hole. Throw a few standstills with each on flat ground before you decide the mold is the problem. If you cannot describe what each one did, you do not need a third midrange.
Choose the Buzzz if you want one mid that holds up in a little wind and still feels straight for a newer arm. It is the more common loaner, which helps when you are playing with other people’s discs.
Choose the Mako3 if you want the disc to go where you pointed it and to show an early turn when you are nose-up or on anhyzer. It is a practice disc as much as a scoring disc.
| Difference | Discraft Buzzz | Innova Mako3 |
|---|---|---|
| Flight numbers | 5 / 4 / -1 / 1 | 5 / 5 / 0 / 0 |
| Speed | 5 | 5 |
| Turn / fade | -1 / 1 | 0 / 0 |
| Common use | Straight with a finish | A neutral read of your angle |
| Maker | Discraft | Innova |
No. The Buzzz OS is a more overstable mold. This page is the standard Buzzz. If the disc in your hand says OS or SS, it is a different flight.
Distance is arm speed, nose angle, and plastic, not a promise on the stamp. Do not buy either to gain 30 feet. Buy one to have a midrange you understand.