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Buzzz vs Mako3

A first midrange should tell you the truth about your release. These two tell slightly different truths.

Discraft lists the Buzzz at 5, 4, -1, 1. It is the midrange a lot of players throw for a straight flight that still finishes. Innova lists the Mako3 at 5, 5, 0, 0. The turn and fade numbers are neutral, which is why people use it to see whether the release was clean.

Plastic and wear change both. A beat-in Buzzz and a fresh Mako3 are not a fair test on one hole. Throw a few standstills with each on flat ground before you decide the mold is the problem. If you cannot describe what each one did, you do not need a third midrange.

Discraft Buzzz

Choose the Buzzz if you want one mid that holds up in a little wind and still feels straight for a newer arm. It is the more common loaner, which helps when you are playing with other people’s discs.

Innova Mako3

Choose the Mako3 if you want the disc to go where you pointed it and to show an early turn when you are nose-up or on anhyzer. It is a practice disc as much as a scoring disc.

What actually differs

Discraft Buzzz and Innova Mako3, side by side
DifferenceDiscraft BuzzzInnova Mako3
Flight numbers5 / 4 / -1 / 15 / 5 / 0 / 0
Speed55
Turn / fade-1 / 10 / 0
Common useStraight with a finishA neutral read of your angle
MakerDiscraftInnova

Questions about this choice

Is the Buzzz OS the same decision?

No. The Buzzz OS is a more overstable mold. This page is the standard Buzzz. If the disc in your hand says OS or SS, it is a different flight.

Which goes farther?

Distance is arm speed, nose angle, and plastic, not a promise on the stamp. Do not buy either to gain 30 feet. Buy one to have a midrange you understand.

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